Design Principles
The Order of Operations is a puzzle. This Freedom of Expression to relate to an abstract concept like Order of Operations is misunderstood! Music can facilitate in this expression
Writing a song involves well structured tools – a piano, a vocabulary, a tune, a long history of musical genres — each requiring a mastery (a kind of literacy) enhanced by mutual connections with each other (and across persons: teachers and students, composers and lyricists). Lyricist composing lyrics to musical instrumentals or beats must rely on ones own creative use of lyrical devices. Therefore, the literacy experience that I am interested in should: 1) Sustain the students’ interest in learning. It is important to enhance ones understanding of ‘literacy’ to not just simply acquiring skills through oral or written forms of literacy skills, but the expectation for actually doing something with it to gain more skills for a future that provides more opportunities in the eyes of the user (i.e. jobs) thus making the literacy skill / literary event and outcome meaningful; 2) Must be educationally appropriate. By using the writing structures and fundamentals of mathematics to provide an experience that has just the right amount of fun that values the creative currency provided by each user in a musical environment can be summarized as one big brain activity; 3) Use technology and music to bridge the literary gap for the target audience. Aligning with Common Core Standards as described for 4th and 5th grade writing and crafting standards – using literary devices and the order of operations in mathematics; 4) Enable music and technology to represent the confluence of literacy in both writing and math skills, so that a meaningful experience is created for the learner (Chiong & Shuler, 24). These principles are adopted as the prescription to optimize the learner’s time using the media, such that the highlight of the activity is that it fun and engaging.
**Key Education Design Principles**
1) Create apps that are developmentally appropriate.
2) Create apps that sustain children’s interest and learning (Chiong & Shuler, 23–24)
**Key Tech Design Principles
1) Use math problems in a similar format that student sees daily
2) Multiple Instant Feedback Connections
3) Doing Arithmetic is leveling up
Writing a song involves well structured tools – a piano, a vocabulary, a tune, a long history of musical genres — each requiring a mastery (a kind of literacy) enhanced by mutual connections with each other (and across persons: teachers and students, composers and lyricists). Lyricist composing lyrics to musical instrumentals or beats must rely on ones own creative use of lyrical devices. Therefore, the literacy experience that I am interested in should: 1) Sustain the students’ interest in learning. It is important to enhance ones understanding of ‘literacy’ to not just simply acquiring skills through oral or written forms of literacy skills, but the expectation for actually doing something with it to gain more skills for a future that provides more opportunities in the eyes of the user (i.e. jobs) thus making the literacy skill / literary event and outcome meaningful; 2) Must be educationally appropriate. By using the writing structures and fundamentals of mathematics to provide an experience that has just the right amount of fun that values the creative currency provided by each user in a musical environment can be summarized as one big brain activity; 3) Use technology and music to bridge the literary gap for the target audience. Aligning with Common Core Standards as described for 4th and 5th grade writing and crafting standards – using literary devices and the order of operations in mathematics; 4) Enable music and technology to represent the confluence of literacy in both writing and math skills, so that a meaningful experience is created for the learner (Chiong & Shuler, 24). These principles are adopted as the prescription to optimize the learner’s time using the media, such that the highlight of the activity is that it fun and engaging.
**Key Education Design Principles**
1) Create apps that are developmentally appropriate.
2) Create apps that sustain children’s interest and learning (Chiong & Shuler, 23–24)
**Key Tech Design Principles
1) Use math problems in a similar format that student sees daily
2) Multiple Instant Feedback Connections
3) Doing Arithmetic is leveling up